AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in Colombia: Q3 2021 Performance
Discover the performance trends of the top 5 fidget toys games in Colombia during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 fidget toys games in Colombia exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these apps fared based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a gradual decline in weekly revenue, peaking at around $292 at the start of the quarter and ending at approximately $172 by the end. Weekly downloads experienced a significant drop, starting at 1.2K and fluctuating throughout the quarter, with occasional weeks of zero downloads. The app's weekly active users also decreased steadily from 2.9K to just over 1K.
Antistress - Relaxing games by Moreno Maio maintained relatively low weekly revenue, starting at $18 and tapering off to negligible amounts. However, the app's weekly downloads showed a more stable trend, beginning with 17.4K and slightly declining to 5.3K by the quarter's end. Active users remained strong, peaking at 130.4K in early July and gradually decreasing to around 89K.
Fidget Toys 3D, published by Tran Dinh Hung, had a notable presence in the market, with weekly downloads starting at 91.2K and peaking at 95.6K in early July. The app's weekly revenue was minimal, with a noticeable increase only in late September, reaching $26. Active users followed a similar pattern, beginning at 197K and peaking at 269.7K towards the end of August.
Fidget Toys Trading: 3D Pop It from Freeplay LLC demonstrated strong weekly downloads, beginning at 11.7K and reaching a high of 183.8K in late August. Weekly revenue remained negligible throughout the quarter. The app's active users showed significant growth, starting at 11.3K and peaking at 363.3K by late August.
Play-Doh TOUCH by Hasbro, Inc. had a relatively stable performance with weekly downloads fluctuating between 300 and 400. The app did not generate revenue during this period. Active users remained consistent, hovering around 1.7K throughout the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.